Design Principles_Task 1_ Exploration

Week 1-3 (2/6/24 - 2/20/24)
Jessica Tjoe / 0361482
Design Principles/ BDCM/ Institute of Innovation and Technology
Task 1 - Exploration 






Instruction


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Lectures

Introduction - Elements and Principles of Design

What is Visual communication?
Visual communication is utilizing design in order to convey a purposeful message to certain audiences. 
It must be well thought out and well executed in order to convey the message properly achieving effective communication through design.

Elements
Individual building blocks of design.
  • Point
  • Line
  • Shape
  • Form
  • Texture
  • Space 
  • Colour
Principles of Design
Organizational Fundamentals that came from guides and arrangements of the elements.
  • Contrast 
  • Balance
  • Emphasis
  • Rules of third
  • Repetition
  • Movement
  • Hierarchy
  • Alignment
  • Harmony
  • Unity
  • Proportion
(The following key is applies E for Elements, D for Design principles) 

E1. Point

The simplest element of design, often used repetitively to form lines and as the point moves in space other 2D and 3D figures and forms are created. 

 

E2. Lines

Lines can be Active or Static, Aggressive or Passive, Sensual or Mechanical. They can indicate directions, define boundaries of shapes and spaces, imply volumes or solid masses and suggest motion or emotion. Last but not least they can be grouped to depict qualities of light and shadows or patterns and textures. 



E3. Shapes

It refers to the the expanse within the outline which becomes visible when a line or lines enclose an area or when an apparent change in value such as colour and texture sets it apart from its surroundings. Two general category of these shapes are geometric and organic. Geometric being circles, squares and triangles while organic are more irregular, often curved or rounded, more relaxed and informal rather than geometric shapes. 


E4. Form

A three dimensional shape is called form, when it encloses a space its called volume. It is the main/ major element in architecture and sculpture. Form is usually implied in illustrations, painting especially in 2d mediums its what you usually call depth. (From my personal experience I find this a lot when working with Live2D as illustrations are given implied form in order to elevate the movement of model/image as a whole.)



E5. Texture 

Refers to textile qualities of surfaces or to the visual representation of those qualities. They can be experienced by touching or visual suggestion. The two categories of texture are actual and simulated  (touch) or implied (visual created to look like the real thing.)

 

E6. Space

Indefinable, general receptacle of all things and is seemingly empty. A 3 dimensional space where we experience being in it in relations to objects, people, and voids at various distances compared to ours. From the outside we experience Mass, from the inside we experience Volume. 



E7. Colour 

The Visual by product of the spectrum of light, either transmitted from a transparent medium, or absorbed and reflected off a surface. Colour is the light wavelength that is received by the human eye and processed from a reflected source. Its split into 3 terms;

Hue: Colour spectrum 

Saturation / intensity: Purity of a Hue. Its the most intense form of a given colour. 

Value / brightness: refers to how bright or dark a colour is. Adding pigments to said colour will change the value. White gives you tints and Black gives you shade.



Colour schemes 

Monochromatic: Variations of value and intensity of a single hue (One Colour hence Mono

Analogous: Adjacent to one another on the colour wheel containing the same pure hue (Next to each other)

Complementary: Hues that are directly opposite on the colour wheel.

-End of Lecture 1-



Principles of Design 

D1. Contrast

Contrast is the juxtaposition of strongly dissimilar elements (layman's terms: different elements). Contrast is important to us in many ways without it visual experience would be monotone in so many ways. Contrast is important in design because it provides visual interest, is used to provide emphasis to a point and express content. 



Example of contrast from the movie joker (above; original example, below; with my own spin)

Another example taken from slides where the yellow chair is the main contrast against the white background. 

Gestalt Theory

What is the Gestalt theory?

To put it simply the gestalt theory is the way human brains are wired to perceive patterns, logic and structures. Gestalt refers to shape or form in German. 

Gestalt principles are laws on how the human eye perceives environments. These Principle show how the human eye perceives complex scenes into simple shapes. They also aim to explain how are eyes perceive shapes as a united single form rather than separate elements. 

  • Principle of similarity 
the human eye tends to perceive similar elements in a design as a complete picture, shape or group, even if those elements are separated.

the brain seems to craft a link between elements pf a similar nature

  • Principle of  Continuation
The human eye follows paths, lines and curves of a design, and prefers to see a continuous flow of visual elements rather than separated objects. 

  • Principle of Closure 
The human eyes prefer to see complete shapes. If the visual elements are not complete, the user can perceive a complete shape by filling in the gaps with missing visual information. 

example of principle of closure


  • Principle of Proximity 
The process of ensuring related design elements are placed together. Any unrelated items are placed apart. Close proximity indicated that the items are closely related to each other or have a relationship with one another and become one visual unit. which helps to organize and structure the layout. 


  • Principle of Figure/Ground 
Objects are instinctly perceived in the foreground and the background, They either stand out prominently in the foreground or recede into the background. 
 

  • Law of Symmetry and Order 
Elements that are symmetrical to each other are perceived as au unified group. The rule suggest that objects similar to each other will likely be grouped with each other rather than objects that are not symmetrical with each other similar to the principle of similarity. 

-End of Lecture 2- 


D2. Balance 
Refering to the distribution of visual weight in a work of design, It's the visual equilibrium of elements that causes the image to be balanced. Balance can be symmetrical or asymmetrical.
 
  • Symmetrical balance
Having equal weight on equal sides of a centrally placed fulcrum. Equal arrangement of elements on either side of the central axis (horizontal/ vertical) results in bilateral balance. Arranging elements equally around a central point results in a radial balance. Approximate Symmetry is when the balance is equivalent but not identical forms are arranged around the fulcrum line.  


example of symmetrical balance

  • Asymmetrical balance
The opposite of asymmetrical balance. Its unequal visual weight in each side of the composition. Elements are more dominant on one side, which is balanced out be a couple lesser focal points on the other side. It can evoke a feeling of modernity, movement, energy and vitality. Offering more visual variety, despite being more difficult to achieve due to the relationship between elements being more complex.  

As you can see here I edited this example to highlight the side with the dominant elements. 


Another example I would love to highlight is the character design of the zombie idol vtuber Kureiji Ollie from Hololive Indonesia's second generation. Her design is a good example of asymmetrical balance as her outfits have a lot of symmetry to them. In her base live2d model (left) the hem of her dress and the bandages on her leg is the more dominant element on the bottom half of her model and play a more interesting role. The right side has more interesting elements on the top half. with bandages, bows and the sword sticking out of her hair. 

I also want to highlight one of her outfits (right) where the elements of interest are more dominant on the right with little next to nothing on the left. 


  • The Golden Ratio
Also known as "phi", The Golden ratio is a mathematical concept and a number that goes on indefinitely. The ratio itself comes from the Fibonacci sequence of numbers that can be found everywhere, from the number of leaves on a tree to the shape of a sea shell. Over the centuries, many have perceived the golden ratio as the representative of perfect beauty (I don't get why, but good for them) or is uniquely found throughout nature. 

The Golden Ratio has been used for centuries as a guide to create the visual balance in architecture and paintings. For designers, illustrators or digital artists, the Golden ratio can be used to bring harmony, balance and structure to one's work. It can also increase the appeal of the design work. 

Examples of this concept is jjba part 7 where Gyro Zeppeli taught Johnny Joestar how to activate his stand using the Golden Ratio. (Don't worry I too am confused as to how gyro managed to pull off drawing the perfect golden ratio on the ground without the use of a ruler \(o Ao *)!/? )   

Example of golden ratio from the slides

Example of the golden ratio jjba part 7 


D3. Emphasis

Used to create dominance and focus in a design work, Various elements can be used to create emphasis such as colors, shapes or value. 

You can clearly tell that the emphasis is on the flowers and birds. The background being plain provides contrast to the main focal point being the bird and flowers which stand out due to its bright colors.  

 
D4. Rules of third

It's the composition guideline to create more dynamism to a work of design, photography, film and painting. An Image is divided evenly into thirds, both horizontally and vertically, and the subject of the image is placed at the intersection of those dividing lines, or along one of the lines itself. 

As you can see from the examples below the focal point is usually somewhere long the points of the grid intersecting. This technique is really useful when studying composition and adding it to your own technique whether it'd be photography, cinematography or concept art.





(own example of rule of thirds taken from twitter.) 


-End of lecture 3-

D5. Repetition

Repetition makes a work of design seem active, elements of design creates rhythm and pattern within the work. Variety is essential to keep the rhythm exciting and active to avoid monotony. Patterns increase visual excitement by enriching surface interest. 

use of patterns in fabrics and textiles, it is a repeating pattern but the variety in colour and shape prevent it from becoming stale and monotonous. 

  • Subtext: Variety
A change or slight difference in elements and objects in composition, to avoid a boring composition. Variety can also involve varying angles, exposure, composition, etc. 


D6. Movement

Movement (Also known as flow) is the way the design leads the eye in, around and through a composition - the path the eye follows. Motion or movement in a visual image occurs when objects seem to be moving in a visual movement. 

In a visual image, Movement comes from the kinds of shapes, forms, lines, and curves that are used. 


this is a page from Gokurakugai sanban dori no ken. A one shot created by Yuto Sano more well known as Gokurakugai after it was picked up to be serialized in jump+, shonen jump's online manga subscription service. As you can see here Sano (the artist) uses lines and curves to emphasize movement and the action of the characters. The lines becoming more extreme as the character come into physical contact with each other. Motion blur is also used in order to show just how fast these characters are moving, from when Alma is running to jumping to kicking the thug in the face.

This might be another example from Dr. Yip Jinchi's slides but in my opinion its the best one. Why? because it depicts flow the best. It perfectly captures the viewer's eye guiding it throughout the illustration also acting as an emphasis on the character's movement.


D7. Hierarchy

The choreography of content in a composition, Heirarchy's purpose is to communicate information and convey meaning. In visual terms it directs viewers to the most important first and identifies navigation through secondary content. 

This example is from the slides. The first thing you see in this image is the headline 'Better thinking'. Which communicates to the viewer that this is a campaign that thinks about the viewer. It leads to a smaller subtext with '01/design simplicity. Which conveys to the viewer that this campaign is simple to understand. Good hierarchy will highlight the most important piece of information first to grab your attention.  

 
D8. Alignment

The placement of elements in a way that edges line up among common rows or columns, or their bodies along a common centre. Used to create a sense of unity and cohesion, alignment contributes to the design's overall aesthetic and perceived stability.  It's also a powerful means of leading a person through a design. 

Example from the slides. This seems to be a great example of Alignment as all elements present are all aligned in a straight line. In typographic systems this would be knowns as an Axial system. Where all elements would be organized either to the left or the right of an axis.  

- End of Lecture 4 -



Task 1 - Exploration

For this task we were given the chance to choose a topic of choice according to the 17 goals of the united nations. I chose number 3. 


Health isn't always physical, sometimes it hurts somewhere we can't see. Mental health is an everyday struggle in the modern world. I chose this artwork because mental health is an issue I struggle with in my everyday. At times I wish to go back to when I was ignorant about the world and reality. But I chose this because it reminds me of my own mental state and how I connect to the world.


Chosen Artwork


"Lucid" by Arushi Patel is one of the works in "Well-Being Ourselves: Reflect, Reimagine, Connect," opening Tuesday, Aug. 31, at West Windsor Art's two exhibit locations. West Windsor Arts Council

Despite knowing the SDG refers to physical well being I would also like to shine a spotlight on mental well being as well. This piece is titled Lucid created by Arushi Patel, it is one of his works covering the topic of reflecting, reimagining and connecting. 

My interpretation of the composition layout is that these three children present in the portrait are siblings, two older sisters and a baby brother. Emphasizing the fact the piece is very asymmetrical the girl on the left has more weight on her side because she is the oldest. While the baby has the lightest weight because he is the youngest.  The first two being in the foreground the middle child has been relegated to the background letting her siblings take the spotlight. 

the foreground represents clarity. While the background representing the imagination of the children are chaotic and loud. The light brown provides contrast separating chaos from clarity providing a focal point to lead the viewer's eyes. 

-End of task 1-


Feedback

Week 1 - No feedback first week

Week 2 - Change the format of the passage. Explain more on the artwork and limit the explanation of the topic.


Reflection

Findings
Lectures were actually fun to do this time around. I found that I didn't like having to watch the videos so I learned from the slides provided in the teams files. As someone who is a visual learner I really appreciated that because I have more freedom to explore design how I would my way.  Associating things I like with learning also really helped me understand the subject. 


Observation
There are so many design principles in our day to day life we just don't notice it. 


Experience
I learned more when I associate things I like with certain subjects. Please don't take down my examples I went to town on their explanations! My blogs on typography were super boring last year, all of that sleep deprivation and the sleep paralysis demon wasn't worth it. At least let me have the freedom of putting things I like in the blog to associate with learning to make it fun. I have a hard time learning stuff  I don't find it interesting!!!     




Sources/Further reading

Bulletin, C. (2021) Central jersey art exhibit delves into the depths of mental health and well being, nj. Available at: https://www.nj.com/entertainment/2021/08/central-jersey-art-exhibit-delves-into-the-depths-of-mental-health-and-well-being.html (Accessed: 22 February 2024).

https://www.nj.com/entertainment/2021/08/central-jersey-art-exhibit-delves-into-the-depths-of-mental-health-and-well-being.html

Well-being ourselves: Reflect, Reimagine, Connect (2024) West Windsor Arts Center. Available at: https://westwindsorarts.org/exhibition/well_being_ourselves/ (Accessed: 22 February 2024).

https://westwindsorarts.org/exhibition/well_being_ourselves/

Understanding hue, saturation & lightness (HSL) for photo retouching (2016) Giggster. Available at: https://giggster.com/guide/basics/hue-saturation-lightness/ (Accessed: 22 February 2024).


Thebannanaworkshop et al. (no date) I have a theory about Araki and the golden ratio. that I think might be true: Fandom, JoJo’s Bizarre Wiki. Available at: https://jojo.fandom.com/f/p/4400000000000049104 (Accessed: 22 February 2024). 

https://jojo.fandom.com/f/p/4400000000000049104  (For the record this is an image cite)

Leeuwe, M. (no date) Mitch Leeuwe (@mitchleeuwe) · x. Available at: https://twitter.com/MitchLeeuwe (Accessed: 22 February 2024).


gviunk (no date) R/manga on reddit: Just read the one-shot Gokurakugai Sanbandori ... Available at: https://www.reddit.com/r/manga/comments/gviunk/just_read_the_oneshot_gokurakugai_sanbandori_no/ (Accessed: 22 February 2024).


Kureiji Ollie: Talent: Hololive Official Website (no date) hololive(ホロライブ)公式サイト. Available at: https://hololive.hololivepro.com/en/talents/kureiji-ollie/ (Accessed: 22 February 2024).

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