Game Art - Art bible - Final Compilation
Week 15-16
Jessica Tjoe / 0361482
Game art/ BDCM/ Institute of Innovation and Technology
Final Compilation
Instructions
<iframe
src="https://drive.google.com/file/d/1cUEykU-7-sHzba2V9WJoe5rY1406R5Vj/preview"
width="640" height="480" allow="autoplay"></iframe>
Game studies
Figure 4.0: Game studies 1_No Straight Roads
Figure 4.1: Game studies 2_Guilty Gear Strive
Game studies 3_Zenless Zone Zero
Concept Refinement
Figure 4.3: Character refinement front view
Figure 4.4: Character Refinement_3/4 view
Character Variations
Figure 4.5: Nico_Variations
Figure 4.6: Alice Variations (colored)
Figure 4.7: Color Palette + Idle sketches
Figure 4.8: Color Palette variations 2
In-game asset
Figure 4.9: Alice_Health Bar
Figure 5.0: Character and Minions Sillhouette studies
Figure 5.1: Weapons
Stages
Figure 5.2: Battle Arena_Ambiance
Figure 5.3: Battle Arena_Grayscale
Turn-Arounds
Figure 5.4: Alice_Turn-arounds First Draft
Figure 5.5: Alice_Turn-arounds Final
Figure 5.6: Alice_Turn-arounds Final_with jacket
Figure 5.7: Guitar Block out
Figure 5.8: Alice_3D Character Block out
Figure 5.9: Alice_3D Character Progress shot
Art bible.pdf
<iframe
src="https://drive.google.com/file/d/16gVx_4U229kTFQeyzw2L0oekV28ClHPo/preview"
width="640" height="480" allow="autoplay"></iframe>
Reflection
Findings
The more you have fun the less the pain. This was actually fun for me. I had fun sculpting a humanoid, and I hated sculpting humanoids. Still far from perfect but I actually had fun.
Observation
I'm starting to develop eyes for detail I'm not sure why but when it comes to other's character design I'm starting to get sharper. Especially towards the end of sculpting the 3D model itself.
Experience
The fact that this time I actually had time on my hands to work on stuff is amazing. I could actually do a lot of things that I couldn't do before like organize my drawings and making them ltook professional. I found this class to be really enjoyable cause it was a mix of all the classes that I had taken before.
Comments
Post a Comment