Game Art - Art bible - Final Compilation

Week 15-16
Jessica Tjoe / 0361482
Game art/ BDCM/ Institute of Innovation and Technology
Final Compilation 


Instructions


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Game studies
Figure 4.0: Game studies 1_No Straight Roads

Figure 4.1: Game studies 2_Guilty Gear Strive

Game studies 3_Zenless Zone Zero

Concept Refinement

Figure 4.3: Character refinement front view

Figure 4.4: Character Refinement_3/4 view

Character Variations

Figure 4.5: Nico_Variations

Figure 4.6: Alice Variations (colored)
Figure 4.7: Color Palette + Idle sketches 

Figure 4.8: Color Palette variations 2
In-game asset

Figure 4.9: Alice_Health Bar

Figure 5.0: Character and Minions Sillhouette studies
Figure 5.1: Weapons 

Stages 

Figure 5.2: Battle Arena_Ambiance

Figure 5.3: Battle Arena_Grayscale
Turn-Arounds

Figure 5.4: Alice_Turn-arounds First Draft

Figure 5.5: Alice_Turn-arounds Final


Figure 5.6: Alice_Turn-arounds Final_with jacket






3D model




Figure 5.7: Guitar Block out


Figure 5.8: Alice_3D Character Block out

Figure 5.9: Alice_3D Character Progress shot


Figure 6.0: Alice_3D Character Final Sculpt 



Figure 6.1 : Alice_3D Character Final Render 




Turntables.mp4 







Art bible.pdf

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Reflection

Findings
The more you have fun the less the pain. This was actually fun for me. I had fun sculpting a humanoid, and I hated sculpting humanoids. Still far from perfect but I actually had fun.

Observation
I'm starting to develop eyes for detail I'm not sure why but when it comes to other's character design I'm starting to get sharper. Especially towards the end of sculpting the 3D model itself. 

Experience
The fact that this time I actually had time on my hands to work on stuff is amazing. I could actually do a lot of things that I couldn't do before like organize my drawings and making them ltook professional. I found this class to be really enjoyable cause it was a mix of all the classes that I had taken before. 


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