Game Art - Project 2- 3D modelling
Week 11-14
Jessica Tjoe / 0361482
Game art/ BDCM/ Institute of Innovation and Technology
Project 2 - 2D/3D Character and Environment
Instructions
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3D modelling.
So where do I start. I don't particularly hate the subject of 3D modelling,
its just not my specialty. Especially not with my computer when unity/ unreal
engine is involved and my storage unit just explodes creating a whole system
shut down.
I had to settle for zbrush. It was a familiar face. I didn't want to relearn a
whole interface that is blender in the span of 24 hours. Especially since I
forgot the hot keys. We were tasked with creating either a 3D model for our
character or prop. or a 2D environment and UI if that was the case.
Blocking
Figure 3.0: Alice_3D Character Block out
For Alice's head I took a sphere and trimmed it down to something that
resembled a head, the rest of the body I just had to follow proportions.
Alice's design is very bottom heavy since she is a ghost, her skirt layers
resembles patterns like flowers so I used a sphere and a cone to get this
shape, she also doesn't have any legs since she's a ghost so another point
to using the cone. I used cylinders for her arms and neck and cut and sized
down cubes for her torso and waist. Using the curved knife I cut the cube
into a more triangle shape and adjusted it for her torso.
Figure 3.1: Guitar_3D Asset Block out
Her Guitar on the other hand was very simple. it was just a rectangle that I
cut up with curved knife tool and the neck is just 2 rectangles that I placed
on different angles and welded together by merging their layers. I then used
the masking tool for some shade.
After all that my lecturer advised me to just focus on the character rather
than the weapon.
Progress
Figure 3.2: Progress shot 1 (uncanny valley)
Figure 3.3: Progress shot 1 (Front)
Figure 3.3: Progress shot 3 (side)
Figure 3.4: Progress shot 4 (back)
Which wasn't bad. By anymeans it was quite the improvement from the time I
took anatomy and character sculpture! Once that was done I used polypaint and
coloured everything in and eventually I ended up with one heck of a
sculpt.
Figure 3.5: Alice_Final Character 3D sculpt
I used polypaint and added a couple of finishing touches like her fishnets and
added her skull. I'm actually very proud of this. This is the first time I've
actually enjoyed sculpting a humanoid figure in 3D. I used some poly paint and
a different brush setting to get the texture on her skirt and everything ended
up looking so good! Now on to the final render!
Final Render
Figure 3.6: Alice_Final Render
It took me a while but this looks insane. I chose a lightbox which looked
like the game's render, it also looks a little bit like the character models
of hi-fi rush.
Feedback
Personal: Just continue working on it and you'll see results. And
work faster.
Reflection
Findings
I know how to make turn tables in zbrush, but the problem is the videos quality is lower than what I'd imagine. There also a lot of different lightbox prepacks that I'd like to experiment with. And Unity crashed my laptop.
Observation
Towards the end of the sculpt I began noticing tiny details that I haven't done throughout the whole sculpting process. I started getting very particular about things towards the end and I think it speaks about how I have improved.
Experience
The whole thing was fun for me and was less stressful this time around. I can't believe that I actually had fun sculpting a humanoid character. which was insane.
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