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Showing posts from January, 2025

Design Research Dissertation.

Week 1-16 Jessica Tjoe / 0361482 Design Research Dissertation/ BDCM/ Institute of Innovation and Technology Final Compilation  Instructions <iframe src="https://drive.google.com/file/d/19mhfase8ZPTTnfjuLmSB8y4BCCcKx0di/preview" width="640" height="480" allow="autoplay"></iframe> Draft Dissertation First draft.pdf <iframe src="https://drive.google.com/file/d/15MNTZFOp0u5guh7DvNa4TJfsTBO7b3_U/preview" width="640" height="480" allow="autoplay"></iframe> Visual Design Pages.pdf <iframe src="https://drive.google.com/file/d/1NqZflVacYYdAmkFhhCv9G9RK0bF3InMS/preview" width="640" height="480...

Game Art - Art bible - Final Compilation

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Week 15-16 Jessica Tjoe / 0361482 Game art/ BDCM/ Institute of Innovation and Technology Final Compilation  Instructions <iframe src="https://drive.google.com/file/d/1cUEykU-7-sHzba2V9WJoe5rY1406R5Vj/preview" width="640" height="480" allow="autoplay"></iframe> Game studies Figure 4.0: Game studies 1_No Straight Roads Figure 4.1: Game studies 2_Guilty Gear Strive Game studies 3_Zenless Zone Zero Concept Refinement Figure 4.3: Character refinement front view Figure 4.4: Character Refinement_3/4 view Character Variations ...

Game Art - Project 2- 3D modelling

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Week 11-14 Jessica Tjoe / 0361482 Game art/ BDCM/ Institute of Innovation and Technology Project 2 - 2D/3D Character and Environment Instructions <iframe src="https://drive.google.com/file/d/1cUEykU-7-sHzba2V9WJoe5rY1406R5Vj/preview" width="640" height="480" allow="autoplay"></iframe> 3D modelling.  So where do I start. I don't particularly hate the subject of 3D modelling, its just not my specialty. Especially not with my computer when unity/ unreal engine is involved and my storage unit just explodes creating a whole system shut down.  I had to settle for zbrush. It was a familiar face. I didn't want to relearn a whole interface that is blender in the span of 24 hours. Especially since I forgot the hot keys. We were tasked with creating either a 3D model for our character or prop. or a 2D environment and UI if that was the case.  Blocking Figure 3.0: Alice_3D C...

Game Art - Exercises, Project 1 - Character Design and World Creation

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Week 4-7 Jessica Tjoe / 0361482 Game art/ BDCM/ Institute of Innovation and Technology Exercises and Project 1 - Character Design and world creation  Instructions <iframe src="https://drive.google.com/file/d/1cUEykU-7-sHzba2V9WJoe5rY1406R5Vj/preview" width="640" height="480" allow="autoplay"></iframe> Exercises: World Creation We were tasked with creating a mood board and sketches of how the world will look. I am not particularly fond of that so I'd rather take the explanation approach.  Time/Era The game is set in the in universe version of the modern day mixed slightly with a futuristic touch. My DLC uses the same Era setting as the main game just in a different location. Ambiance/ mood While the main game focuses on the night streets of vinyl city, the DLC takes place outside the city, what was initially going to be 3 locations wa...