Vehicle and Prop design - Exercises, Project 1, Project 2 and Final Project
Week 1-16
Jessica Tjoe / 0361482
Vehicle and Prop design/ BDCM/ Institute of Innovation and
Technology
Exercises, Project 1,2 and final Project
Instructions
<iframe src="https://drive.google.com/file/d/19QQLAaCm4G4h7yhAX0RlMwuEFFn-Sp5N/preview" width="640" height="480" allow="autoplay"></iframe>
Exercises - Fundamentals of vehicle design
The task we were given is to practice our fundamentals to get us used to drawing the vehicles themselves. We are given a choice of 3 types of vehicles; land, air, or sea and do the exercises listed down below;
1. Deconstructing and constructing vehicles from references ( 5 x 3types = 15 thumbnail sketches)2. Form and Function ( Pick 1 type X 10 thumbnails)
3. Perspective (Pick 1 type X 5 sketches min )
4. Line Weight ( Pick 1 and add line weights to the perspective drawing done)
5. Applying Colors ( Pick 1 and apply varieties to obtain appealing colors)
6. Texturing (pick 1 and test with materials and texture bashing)
Deconstructing and Constructing
Figure 0.4: 10 thumbnails form and function
Perspective
Figure 0.5: Perspective x5 sketches
Figure 0.6: Line weight
Applying Colors
Figure 0.8: Texture bashing test
Fundamentals Compilation.pdf
<iframe
src="https://drive.google.com/file/d/1y1WZjF6SbuiyhsQVGgGlH5M_wp0wRP9c/preview"
width="640" height="480" allow="autoplay"></iframe>
Project 1 - Pre-production
Our project required us to create a vehicle that we were going to be
working on for the rest of the semester. I did a couple of rough sketches
for brainstorming. I knew I didn't want something ordinary so I just went
to town and mixed in a bunch of concepts together. Like what if you mixed
a house, boat and train in one or what if you mixed a tree with a space
ship.
Figure 0.9: Brainstorming Sketches
Figure 1.5: Moodboard
I then refined the sketches into more fleshed out concepts.
Figure 1.0: Fleshed out concepts and sketches
Figure 1.1: Varation sketches
Project 2 - Production
Figure 1.2: Variations (Value)
Figure 1.3: Variations (Color study)
Figure 1.4: Variations (Texture)
That's when I came up with this;
Figure 1.6: Final ideation_Draft 1
I went through several changes after that like adding spikes on the wheels,
damaging the plane wings so it feels like its genuinely made from scrap metal,
etc.
Figure 1.7: Final ideation_Draft 2
Figure 1.8: Final Ideation_Final Draft
I also developed the insides of the vehicle's control room. However I chose to
focus on the outside of the vehicle instead of the insides.
Figure 1.9: SS. Bug's control room
Final project
3D Modelling
At this point I have already been developing this 3D model side by side with
the others that I have shown on the list. What started off as a crappy block
out began to take shape over time and eventually became the best thing in the
world for me.
All this sculpting eventually lead to this orthographic of a finished 3D
sculpt. All of which has been poly painted and the textures hand
sculpted.
Figure 2.0: Block out with a bit of sculpting
Figure 2.3: A more detailed update
Figure 2.4: Orthographic
I exported the render and this is how it looks, which wasn't bad by any means
but I wished I had a better lightbox preset.
Figure 2.5: Final Render
Key Illustration
Using the render I put it into my drawing software. Then I hand painted the
textures I wanted on the model. I swear I didn't draw it from scratch. Sure I
had a sketch but that was mainly for position purposes and I actually painted
over the model.
Figure 2.6: Key Illustration_Final
I attempted to try mimicking the art style of Arcane with its loose textures
and all, it was a good try, it wasn't perfect but it worked and I honestly
love it so much.
Final Submission.pdf
<iframe
src="https://drive.google.com/file/d/1IEWgm7c5-TOZ8Pb4DcFv2dGbf05tFZ0l/preview"
width="640" height="480" allow="autoplay"></iframe>
Reflection
Findings
I may or may have not missed a couple of things within the semester itself but other than that I'd say I did a pretty good job for this semester. I find myself letting go of perfection in exchange for creativity.
Observation
I definitely can see more details here and there. I am starting to pick up on the little bits and figure out how to fix them.
Experience
This was a whirlwind of a course. It was a lot more fun compared to what I've heard from other people. Maybe its because they take it in their first semester. But I found it a bit more fun. Though I never knew I could actually render like that in the shortest amount of time possible to man. In any case, I'm glad i took this class a bit later than the others. I just had fun with it.





.png)
.png)




.png)
.png)
.png)

.png)



.png)




Comments
Post a Comment