Environment design - Exercises, Project 1, Project 2, and Final project
Week 1-16
Jessica Tjoe / 0361482
Environment design/ BDCM/ Institute of Innovation and Technology
Exercises, Project 1,2 and final Project
Instructions
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Exercises - Fundamentals
For our first assignments we were taught the fundamentals during lecture.
They included the following;
- Perspective drawings
- Composition
- Value Painting
- Ambiance
- Color management
- Vignette set design
- Photobashing
These were pretty much the basics and were necessary in order for us to
understand how to do our projects.
Figure 0.1: Perspective studies
Figure 0.2: Composition studies
Figure 0.3:Value Painting
F4:Ambiance study
Figure 0.5: Color Management
Figure 0.6: Vignette set design
Figure 0.7: Photobashing
To be fair it was my first time learning to photo bash. I did not have a very
clear vision and had a very hard time understanding it until I asked my
lecturer just what techniques could be utilized.
-End of Exercises-
While everyone else had already known what they wanted to do during the first
week, I was struggling to find any semblance of inspiration and a topic that
would keep me hooked for months on end due to burn out this early in the
semester. I may have had bitten off more than I could chew this semester
considering the amount of classes I had and the amount of things needed to be
done each week.
My lecturer then asked me to name a movie off the top of my head, I just said
harry potter. He than proceeded to tell me to mix that with sci-fi, What I
ended up finding was a new source of inspiration, a concept and something I'd
be hooked on for the next up coming months.
Environment design proposal - a steampunk alchemist's workshop
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My original concept was supposed to be a residential building for witches
and wizards however, it was scrapped due to multiple circumstances and I was
struggling with it for a while. While scrolling through the internet I
suddenly remembered an old video game series that I used to love called
professor Layton. It had a very stylized and cartoony art style which I
loved. A new game in the franchise was set to be released in the year 2025
and so I took that concept and ran with it.
I started sketching the building and it all sort of clicked.
Figure 1.1: Rough draft_3 story building
After this I did a bit more exploration on what kind of towers I could do
and I actually had fun with the designs and got my motivation back.
Figure 1.2: Rough draft_idea exploration.
These designs were rather non-sensical but I had fun nonetheless.
Figure 1.3: compositions
I then made and finished up my call out sheet for this task.
Figure 1.4: Call out sheet
Though there were suggestions in order to make this better I felt that
this version was the best version. That it was practical and worked well
with the surrounding and adding ridges was sort of a hassle. But one
change I did make was the chimney. I went for a more flat, somewhat more
practical version than a 1930's work whistle shape that way the smoke
escapes way better.
-End of Project 1-
Project 2 - Interior and Set design
I took my inspiration from my vignette set design and doubled down on the
alchemist lab. My original plan was to do 3 floors and 3 different rooms
overall. I made a narrative about an alchemist and a music shop owner
having to share the building after having bought it from the previous
owner and them quarreling over the slightest of things until they learn to
co-exist with each other.
However I wasn't going to be able to do all of it in the span of this
semester with the same quality in mind so I doubled down on the most
developed concept which was the alchemist's lab.
Figure 2.1: Rough Draft_ Floor 1_The Alchemist's lab
Figure 2.2: Rough Draft_ Floor 2_Common room
Figure 2.3: Rough Draft_ Floor 3_The Music shop
Once I had a stable idea I started to put everything into perspective and
cleaned up the original rough.
Figure 2.4: Perspective box
Figure 2.5: Line art and clean up_ first draft
I then tested out a 5 different Values and ambiance based on the line art
to see which works best. I made a gray layer and proceeded to add
different shades of gray to each one. The one on the second row to the
right was the control sample as it had no alteration to its shading.
Figure 2.6: Value studies
Figure 2.7: Ambiance studies
At this point I was pretty unsatisfied with the staircase and so I tried a
different approach and tried a spiral staircase. Now I will be honest, it
looked like crap.
Figure 2.8: Update 1_with staircase
I had to revamp this with a better version of the staircase, in the end
the whole staircase was scrapped because it kept blocking the view and and
it was honestly a hassle to draw.
Figure 2.9: Update 2_after changes
The staircase ended up looking way better but obstructed the view and
though I had spent a considerable amount of time on the staircase, it
sadly had to go along with the movable chalkboard for the same reason as
it obstructed the pentagram on the floor.
There were a lot of changes that I made to the original that as you can
see is the patterns of the floorboards and how the wall looks. It was
looking very plain so I needed to give it some personality; such as
thickness, wall panels and window frames as per suggestion. I also had a
couple of cracks and burn marks as a way to tell the story of a clumsy
alchemist who kept messing up his experiments, said experiments blowing up
his face and all while trying to summon a demon.
I also added a roof.
-End of Project 2-
Figure 3.0: After adding personality to the wall
Once that was done I added more changes such as more cracks, burn marks,
equations and color.
Figure 3.1: colored
Breaking away from the building we also had to build the assets for
the environment, what's a room without some furniture right? I
initially did them facing the front since I'd be comparing them to
human scale. But turns out the 3/4 view was required.
so I did just that.
Figure 3.1: assets_ attempt 1_ front view
Figure 3.4: assets _ Work in progress_ 3/4 view
I had a hard time with completing these due to time restraints and
the fact that I had 2 deadlines for 2 other subjects that were so
close within one another didn't help.
figure 3.5: assets_ 3/4 view_ completed
Now back to the environment I made a few changes by suggestion of
a friend, she asked me how clumsy is this character, and I replied
with really clumsy. She then suggested that I add some spilt
potions and stacks of research on the floor to really sell
it.
Figure 3.6: after changes_ base color
Figure 3.7: with effects
3.8: with rendering
Final project
Last but not least was the design bible and the individual call out sheet.
I may have had a mishap by skimming over the assignment tab and not
realizing that the canvas size was supposed to be 3500 x 2000 pixels
with a 200dpi. So I made it in an A3 with 350dpi. I had to go back and
resize everything but at least I had everything ready to go. I
made the design bible using canva and placed everything within it.
Here are the final renders of everything and the design bible
itself;
Exterior_ final render.png
Interior_ final render.png
Call sheet_ final.jpeg
Complete design bible.pdf
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-End of Final Project-
Reflection
Experience
Best module in the whole semester honestly I had the freedom to play around with concepts and improve on them even though I was struggling with burn out in the beginning. Hypothetically I would take this class again but I would reduce the amount of modules in the semester that I'm taking.
Findings
It's a lot of work and I'm glad I got to see the results I loved how the final renders turned out and how I chose to portray the lighting.
Observation
Not everyone is perfect and I'm not at the level of some of my classmates or my seniors. I realized in order to get everything done on time in this module you'd have to dedicate a lot. Basically lock yourself in your room and just work, for me I think its somewhat impossible because I do have a breaking point and a social life, and hunger exists unfortunately so I can't just skip all 3 meals in a row especially with my medical history of anemia. Rest is definitely needed maybe next semester I will either try decreasing the amount of subjects I take or do a bunch of work that covers like...3 weeks worth in advanced and then I'll have nothing for some weeks in between as a way to let myself not fall into burn out.
-End of Reflection-
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