Anatomy and Character sculpture - Project 1, 2 and Final Project + Reflection

  Jessica Tjoe / 0361482
Anatomy and Character Sculpture/ BDCM/ Institute of Innovation and Technology 
Project  1,2 and final Project





Project 1

We were tasked to sculpt a character. I tried using a character I was going to use for another class.  But I didn't have any great understanding of the male anatomy so I decided to make the change half way and make a female character instead. 

This is Shikigami a naive 15 year old dragon girl I planned to make the protagonist of one of my comics. 
This is about the fully rendered image of the character I actually have at the moment as the others are practically just sketches. 


                         

Shikigami with another character expression study

Sculpting - blocking

I actually went a tad bit too far and started sculpting. It felt in the moment. So following the tutorial started with a face, then moved on to torso, legs and arm. Although at this point as stated earlier, I started to sculpt way too early. 



Sculpting - Full body

One of the hardest things I had to do was the hair. I decided to use flattened shapes and sculpt them into the hair. I'd make a bunch of them and used them as hair. I also sculpted hands, breasts, feet, horns and a tail.


-End of Project 1-



Project 2

Sculpting - Clothes

I wanted to do more but all I could manage was a simple kimono. At first it kept glitching on me so to solve that issue I made the mesh high def. It looked so much better after that. 



Color

Once we finished that I started coloring the clothes. The tutorial I was following only showed how to properly colour the whole thing, but I wanted to paint using brush. Resolving this I just asked Mr. Kannan how to use poly paint. B + P > Select the brush you want. 

 


coloured sculpt_ before polypaint


After poly paint

-End of Project 2- 



Final Project


Posing

After fixing notches here and there I made a rig using zsphere. And tried rigging it.



I'm not sure why z brush was like that? In order to solve this is tried rigging it in a pose with the least movement possible, I tried changing it but z brush basically won't let me save it anymore. (this was after rendering) 

Rendering

I set the BPM to 4 and rendered it after that I followed a rendering and exporting tutorial. I was unable to save the file anymore and anything I tried to change the pose was futile. I wish I saved a copy file, unfortunately I wasn't able to save it. In the end I had the same static pose that I spent 3 days trying to pose because of this.  





Render.jpeg

Worst of all Photoshop decided to crash on me when I tried to open it something about the cache disk being full. I had to make due with my cards and opened illustrator. I just made a white gradient and placed it over the bg. The brushes weren't cutting it with me. 

FinalCharacterRender.jpeg

-End of Final project-


Reflection

In the end it was an okay first attempt....I could've done better, I should've done better is what I would've said before, but for a first timer with no prior experience messing around with 3d or messing with z brush, it wasn't too bad. There are definitely a lot of things I could improve on and fix, the expected out come would've been a college student level model but what I got was something a kid would make their first time downloading blender. It sucks but I guess you have to suck at something first to improve. 


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