Anatomy and Character sculpture - Project 1, 2 and Final Project + Reflection
Jessica Tjoe / 0361482
Anatomy and Character Sculpture/ BDCM/ Institute of Innovation and
Technology
Project 1,2 and final Project
Project 1
We were tasked to sculpt a character. I tried using a character I was going to
use for another class. But I didn't have any great understanding of the
male anatomy so I decided to make the change half way and make a female
character instead.
This is Shikigami a naive 15 year old dragon girl I planned to make the
protagonist of one of my comics.
This is about the fully rendered image of the character I actually have at the
moment as the others are practically just sketches.
Shikigami with another character expression study
Sculpting - blocking
I actually went a tad bit too far and started sculpting. It felt in the
moment. So following the tutorial started with a face, then moved on to torso,
legs and arm. Although at this point as stated earlier, I started to sculpt
way too early.
One of the hardest things I had to do was the hair. I decided to use flattened
shapes and sculpt them into the hair. I'd make a bunch of them and used them
as hair. I also sculpted hands, breasts, feet, horns and a tail.
-End of Project 1-
Sculpting - Clothes
I wanted to do more but all I could manage was a simple kimono. At first it
kept glitching on me so to solve that issue I made the mesh high def. It
looked so much better after that.
Color
Once we finished that I started coloring the clothes. The tutorial I was
following only showed how to properly colour the whole thing, but I wanted
to paint using brush. Resolving this I just asked Mr. Kannan how to use poly
paint. B + P > Select the brush you want.
coloured sculpt_ before polypaint
After poly paint
-End of Project 2-
Final Project
Posing
After fixing notches here and there I made a rig using zsphere. And tried
rigging it.
I'm not sure why z brush was like that? In order to solve this is tried
rigging it in a pose with the least movement possible, I tried changing it
but z brush basically won't let me save it anymore. (this was after
rendering)
Rendering
I set the BPM to 4 and rendered it after that I followed a rendering and
exporting tutorial. I was unable to save the file anymore and anything I
tried to change the pose was futile. I wish I saved a copy file,
unfortunately I wasn't able to save it. In the end I had the same static
pose that I spent 3 days trying to pose because of this.
Render.jpeg
Worst of all Photoshop decided to crash on me when I tried to open it
something about the cache disk being full. I had to make due with my cards and
opened illustrator. I just made a white gradient and placed it over the bg.
The brushes weren't cutting it with me.
Reflection
In the end it was an okay first attempt....I could've done better, I should've
done better is what I would've said before, but for a first timer with no
prior experience messing around with 3d or messing with z brush, it wasn't too
bad. There are definitely a lot of things I could improve on and fix, the
expected out come would've been a college student level model but what I got
was something a kid would make their first time downloading blender. It sucks
but I guess you have to suck at something first to improve.
<iframe src="https://drive.google.com/file/d/1R6Yyz9F3bMjLc80CTqnDaY9JFmIEbOqI/preview" width="640" height="480" allow="autoplay"></iframe>
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