Major Project 2 Week 1-3


Week 1 - 3 (5/8/26 - 19/3/25)
Jessica Tjoe / 0361482
Major Project 1/ BDCM/ Institute of Innovation and Technology
Task 1


Instructions

<iframe src="https://drive.google.com/file/d/1u4bNodDKUi2n4l0J2qMLQMGoM_9QNT8-/preview" width="640" height="480"></iframe>



Weeks 1- 3

Week 1 - Task Division - 2/5/26

So a lot of developments happened within 2 semesters and there are changes which has left us in a very dire situation, but there might be hope here's what we are going to be changing:
1. We're gonna make a short film
2. We're going to use Vroid and Warudo for our character animations and to save on time. 
3. We're going to make our own textures for the model
4. Blender is going to be our main platform in where we work

We didn't end up using Warudo but Vroid was our first stepping stone into time saving. We then had our first ever online meeting for the semester where we split our tasks and planned our workflow timeline. 

Week 1: Vroid character model, texture (learning) 
Week 2: Environment, Model and texture 
Week 3: Block in 
Week 4,5: Animation 
Week 6: Polishing, rendering 
Week 7: Editing and compositing, sound

<iframe src="https://drive.google.com/file/d/1c7AWdTdRT_3K7-B2ReFFkI4WlZIHlyJI/preview" width="640" height="480"></iframe>

We wrote everything in story bits and we'll get to work on making the characters the following day.




Texturing the model - 6/2/26

Figure 0.0: Vroid UI_Starting on character model
I went into vroid the previous night to make the base model of our character. I went off completely on the previous concept art we had for major project 1. After which I continued making refinements to the model such as texture and fixing the facial proportions. 

Figure 0.1: Freija Model sheet_Major Project 1


You can see the process of me texturing our model here in this stream! 


Figure 0.2: Stream Thumbnail number 1_Gogh +Vroid 


By the end of the stream I had results that looked something like this


Figure 0.3: Vroid model_WIP 1

The second stream ended up with better results which you can watch by clicking the link below:


Figure 0.3: Stream Thumbnail number 2_Gogh +Vroid

The main changes I made was to fix the position of the eyes and noes 


Figure 0.3: Vroid model_WIP 2

New concept art - 2/9/26
Tonight at 2am i did the concept art for Freija's new look

Figure 0.4: Freija's Redesign_WIP version 1

Earlier the same day I tried learning how to sculpt in blender. If I could do that then at least I could help out more with the production. My stream then promptly crashed. This was because you would need one very powerful CPU to even think about running sculpting in Blender. x

Figure 0.5: Stream Thumbnail number 3_Gogh +Blender

Updated concept art - 2/10/26


Figure 0.6: Freija's Redesign_ Version 1

This day I also started on photo-bashing some matte scenes together. Which you can watch in the stream link below!

https://www.youtube.com/live/qMEeAqpgkx0?si=Fa54blezEjjg5eld

Figure 0.7: Stream Thumbnail number 4_Matte Painting Episode

The results of the were works in progress. 

Figure 0.8: castle matte scenery_ wip


Figure 0.9: castle wall matte_ wip

Figure 1.0: castle courtyard matte_ wip

This was part 2

Figure 1.1: Stream Thumbnail number 5_No were not actually playing dark souls or recreating Anor Londo I just made it the thumbnail background cuz I thought it'd be funny.





Week 2 - 2/12/26


2/12/26 Today we filmed reference footage for our animatic. 

I need to finish the animatic by Monday. I also need to finish up that concept art! The director's waiting for me to finish drawing  her clothes, and the animatic better not be something that moves around so much otherwise it would cost us too much trouble. 

References folder: 
https://drive.google.com/drive/folders/1MNgLDnieSw7WlEqpYfOdU7uNeAjKpJAW?usp=drive_link


2/14/26 - Today I fixed up Freija's concept art and started work on the animatic

Figure 1.2: Freija's Redesign_ Version 2

The director requested a change her hairstyle to a bun for ease of animation. 

Figure 1.3: Animatic Page 1



2/19/26

By February 19th I finished the entire storyboard. 

Our lecturer's feedback was "It would've been nice if you could make it a video, I would be able to see what kind of movie it would be at this rate. But I also understand that you don't have the time, its only 7 weeks after all."

The original product was 3 minutes long but due to one of our members deferring we have to cut the story down to 1 minute 30 seconds. We decided to focus on the main fight scene as per lecturer's suggestion. 



21/2/26
I learned the basics of animation by learning to move a cube.

22/2/26
Today I opened up blender to learn the ins and outs of animating our character model. While it is not perfect I am learning something. 

Figure 1.4: Learning to animate in blender_WIP


Figure 1.5: Stream Thumbnail number 6_ Local Vtuber crashes out while animating in blender part 1



Week 3 - 24/2/26
I continued more on the digital matte painting of the castle, I also did the skies. 


Figure 1.6: Stream Thumbnail number 7_ Digital Matte Pain(t)ing


Figure 1.7: Sky and Horizon mattes 1&2

I personally do not like the two of these I think I could do better but this genuinely isn't good. 











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